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Source Code
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CZBindMaker
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AssemblyInfo.cs
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/*
* CZ Bind Maker
*
* By: Steven Whitley (aka [CZ] Qw4z0)
*
* CZ Bind Maker is a key Bind utility for Counter-Strike 1.6
* and is distributed under the GNU Public License.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* If you need further support for this program you may visit
* http://www.bindmaker.org/ and post in the forums for help.
*
*
* Any Changes or modifications of this source may be submitted for inclusion
* in the official release of CZ Bind Maker to Steve Whitley at support@bindmaker.org.
*
* // [ AUTHOR ] [ DATE ]
* // [ DESCRIPTION OF THE CHANGE OR ADDITION ]
*
* */
/* ###############################################
* # Sand Bar Library License #
* ###############################################
*
* This release of SandBar is available at no charge for you to use in your freeware products
* royalty-free. This license does not allow distribution of SandBar with software that is
* sold or generates income in any way. Use of this release is subject to my name being
* displayed as a credit in the About dialog in your application. If this is unacceptable you
* will need to purchase the commercial license.
*
* When distributing this product with software where the source code is available (under
* GPL or other similar licenses) you are required to distribute this license file with the
* binary. This is to ensure other developers understand fully the terms of this release.
*
* By using, downloading or posessing this product you agree not to attempt to decompile or
* reverse engineer it in any way. Enjoy!
*
* Tim Dawson
* http://www.divil.co.uk/net/
*
* */
using System.Reflection;
using System.Runtime.CompilerServices;
//
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
//
[assembly: AssemblyTitle("CZ Bind Maker")]
[assembly: AssemblyDescription("Bind and Settings Configurator for Counter-Strike 1.6")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Steven Whitley")]
[assembly: AssemblyProduct("CZ Bind Maker")]
[assembly: AssemblyCopyright("⌐ 2003 Steven Whitley")]
[assembly: AssemblyTrademark("CZ Bind Maker")]
[assembly: AssemblyCulture("")]
//
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Revision and Build Numbers
// by using the '*' as shown below:
[assembly: AssemblyVersion("1.1.0.*")]
//
// In order to sign your assembly you must specify a key to use. Refer to the
// Microsoft .NET Framework documentation for more information on assembly signing.
//
// Use the attributes below to control which key is used for signing.
//
// Notes:
// (*) If no key is specified, the assembly is not signed.
// (*) KeyName refers to a key that has been installed in the Crypto Service
// Provider (CSP) on your machine. KeyFile refers to a file which contains
// a key.
// (*) If the KeyFile and the KeyName values are both specified, the
// following processing occurs:
// (1) If the KeyName can be found in the CSP, that key is used.
// (2) If the KeyName does not exist and the KeyFile does exist, the key
// in the KeyFile is installed into the CSP and used.
// (*) In order to create a KeyFile, you can use the sn.exe (Strong Name) utility.
// When specifying the KeyFile, the location of the KeyFile should be
// relative to the project output directory which is
// %Project Directory%\obj\<configuration>. For example, if your KeyFile is
// located in the project directory, you would specify the AssemblyKeyFile
// attribute as [assembly: AssemblyKeyFile("..\\..\\mykey.snk")]
// (*) Delay Signing is an advanced option - see the Microsoft .NET Framework
// documentation for more information on this.
//
[assembly: AssemblyDelaySign(false)]
[assembly: AssemblyKeyFile("..\\..\\czbm.snk")]
[assembly: AssemblyKeyName("Steven Whitley")]